How Has the Movie Industry Influenced Gaming?

For many, many years, the global movie industry has sought to captivate audiences. In doing so, big-screen developments have opened the door to gaming crossovers as a result of consumer demand. That said, throughout the past few decades, movies have impacted far more than just video game title concepts. For example, the cinematic appeal of the movie industry has provided the foundations for game developers to embrace additional story-telling features in an attempt to add more depth to their titles. So, let’s take a look at how the movie sector has influenced gaming.

Impactful from an Immersion Standpoint

Despite the contrasts between movies and gaming, the two are becoming increasingly intertwined. Fundamentally, in order to succeed within the ever-competitive entertainment market, ensuring audience captivation is essential. Interestingly, developers have sought to achieve this by centering their focuses around popular movie activities, such as casino gaming. At Genesis Casino, the platform hosts an array of live casino variants of traditional casino games, including baccarat, blackjack, roulette, poker, and much more. Through the operator, prospective users can play against human dealers, which enhances the authenticity of the experience. In this regard, titles such as James Bond have somewhat inspired the creation of live casino gaming, as players are now able to virtually step into the high-stakes environment that has been graced by many on-screen stars.

Source: Pixabay

Aside from title creation, it’s also worth taking into consideration the role of cutscenes within video games. It’s believed that Pac-Man was the first development to integrate an animated interlude back in 1980. Since then, however, the cinematic style of cutscenes has become increasingly integral to story-telling narratives. It’s a testament to the impact of animated scenes that Metal Gear Solid 4 holds the record for the longest cutscene, with a total of 90 minutes, as per GamesRadar+. Not only that, but the reaction to MGS’s use of animated gameplay pauses showcases the thriving relationship between cinema and gaming. According to The Subnation, many have credited Hideo Kojima’s creations as being playable movies.

The Inspiration Behind Numerous Video Games 

In addition to influencing audience participation and in-game concepts, the film industry has also inspired a new gaming genre. The recent crossover between movies and games has opened the door to a whole host of forward-thinking developments, and that’s evident from the Jurassic Park franchise. In 2011, Telltale Games released Jurassic Park: The Game onto several consoles. The title is based on the 1993 movie and features many of the series’ original characters, including Dr. Gerry Harding.

Along with the episodic adventure game, the intertwining of both entertainment streams has drastically benefited the horror genre. For example, Friday the 13th: The Game hit the shelves in 2017, while Blair Witch followed in August 2019. Interestingly, Bloober Team’s title adopts a different approach to other crossovers. The game takes place two years after the events of the 1999 movie and follows Ellis Lynch’s mission to find a missing child. Instead of being a direct gaming remake of a big-screen production, Blair Witch seeks to add further depth to the franchise’s story.

A Relationship with Undeniable Potential 

As evident from the above examples, the intertwining of the movie industry and video game development has the potential to achieve fruitful results. Not only that, but the impact of movies on gaming is there for all to see. The embracing of much-loved cinematic themes, as well as the introduction of cutscenes, illustrates the unquestionable influence of movies on the interactive entertainment stream.

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